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Antiverse

What if you could reverse the rules of the game?

Move first. Roll later.
Recover cards instead of playing them.
Reverse cause and effect.

Antiverse cover artwork
Players1–4
Time45–75 min
TypeCo-op puzzle
StatusPrototype

Not just time. The rules themselves.

In Antiverse, travelling backwards does not only change the story. It changes the way you play.

The same mechanics can run in reverse: movement can happen before the die is rolled, cards return to your hand instead of being played, and familiar effects become their opposite.

Two universes are collapsing into each other. The only way to save them is to rethink cause and effect.

Antiverse central node and timeline paths

Forward. Backward. Paradox.

A cooperative system where even the order of play can be reversed.

01

Forward

Play in the familiar direction: roll, move and use cards to shape the timeline.

02

Backward

Enter the Anti-verse: move first, roll later, recover cards and activate their opposite effects.

03

Paradox

Every reversed action has a cost. Change too much and reality collapses before the team can repair it.

The board changes. The rules change with it.

Players coordinate across a living network of paths, nodes and fractures, choosing when to follow the rules forward and when reversing them is worth the risk.

Complete Antiverse prototype setup
Antiverse game box

Watch the timelines converge.

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