Forward
Play in the familiar direction: roll, move and use cards to shape the timeline.
Play Deep — cooperative strategy puzzle
What if you could reverse the rules of the game?
Move first. Roll later.
Recover cards instead of playing them.
Reverse cause and effect.
Gallery / Prototype





The idea
In Antiverse, travelling backwards does not only change the story. It changes the way you play.
The same mechanics can run in reverse: movement can happen before the die is rolled, cards return to your hand instead of being played, and familiar effects become their opposite.
Two universes are collapsing into each other. The only way to save them is to rethink cause and effect.
How it plays
A cooperative system where even the order of play can be reversed.
Play in the familiar direction: roll, move and use cards to shape the timeline.
Enter the Anti-verse: move first, roll later, recover cards and activate their opposite effects.
Every reversed action has a cost. Change too much and reality collapses before the team can repair it.
Shared causality
Players coordinate across a living network of paths, nodes and fractures, choosing when to follow the rules forward and when reversing them is worth the risk.
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